Blender

Mon, 03/10/2016 - 21:47
Body

 

Shortcuts

AltGr+\ Zoom in on Objekt

 

 

Videos

https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All Shortcuts: https://www.youtube.com/watch?v=CWgKrFk5gU4 View Management/UI customisation: https://www.youtube.com/watch?v=dQKsXmlDf78 Camera: https://www.youtube.com/watch?v=v7EcaxTs-TM Camera: ttps://www.youtube.com/watch?v=jJqcpaDTr7s Settings Ich habe kein Numpad also: File menu > User Preferences > Input section, enable emulated numpad Shortcuts N: Open Property Window Strg+Alt+Q: Quad View....Ansicht mit vier Fenstern Tab: Start or Quit Edit mode str+a: apply menü...scale etc. Camera Press 0 for Camera RR: free move R: rotate Tutorials Into: https://www.youtube.com/watch?v=1J8fIYKt7KI

Text zu Mesh

Dissolve..making quads Remove Doubles Remesh Modifier

Seperate Meshes, example converted Text

add extrusion / bevel Alt+C > mesh from text go edit mode > select all W key > remove doubles P key > separate by loose parts

Fractal Probleme

https://blenderartists.org/forum/showthread.php?280229-Problem-with-Cell-Fracture https://www.youtube.com/watch?v=iAsV_Lh8CSQ 1.) Remesh 2.) Scale BIG! Fractal uses boolean magic. 3.) Try Triangulate. STrg+t in edit mode (tab) with all selected str+a apply scale, transformations

Material

Apply Material to multiple Objects Apply the material to one of your objects. select all the other objects. Make sure that the initial object you gave the material to is active. Ctrl+L to bring up the links menu. Choose Materials.

Rigid Body

https://www.youtube.com/watch?v=nHVYYMG3QVY AWESOME VIDEO https://www.youtube.com/watch?v=TzGufroK2qs TEXT Explosion mit Ridgit Bodys und Force Fields Text Explosion Animation Infos Rigid Body Objekt auf animated setzen, nur so bleibt es stabil. Sonst zerfällt es schon vor der kollision. Kurz vor der Kollision animated aus keyframen. http://blender.stackexchange.com/questions/8483/activate-physics-by-keyframe

Tips & Tricks

https://www.youtube.com/watch?v=8K_mXD3yMwY Object Fonts https://wiki.blender.org/index.php/Doc:EL/2.6/Manual/Modeling/Text#Objects_as_Fonts

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